I wasn't trying to be particularly sneaky or mean spirited. I picked the "Sintel Goes Boom" WebGL experiment because it was the first on the page (well, top upper left corner for those cultures that read left-to-right, top-to-bottom). And sure enough, Sintel did indeed go boom. Along with the sandboxed page. I even got a nice crash warning on the Gnome desktop.
|Chrome 10 still has issues running WebGL on RHEL 6|
Which, in the Universe's Grand Scheme, is not that big a deal. If nothing else I verified, once again, that crashing in Chrome's sandbox does not crash Chrome. For those of you curious as to the details of what happened, here's what RHEL 6 reported.
|And the WebGL-generated crash report|
|Same cute VW ad, using HTML 5|
|Tankworld works. Unfortunately, I don't.|
Although I'm something of an grumpy old dog when it comes to technology these days, I have to admire and appreciate what's been happening across the board with Chrome, Firefox, and Internet Explorer, especially with regards to HTML 5. For the first time I can actually see someone writing non-trivial web-delivered applications that run across multiple platforms on the same browser (Chrome, in this case) without the need for separate specialized native-platform plugins.
What I'm most afraid of is that I'm going to run into the same issue with HTML 5 that I face with Java - write once, debug everywhere. But then again, maybe not. This is 15 years after Java was released. Perhaps we've collectively suffered enough pain with the Java write-once-run-everywhere torture that this time around we'll honestly follow through on that promise, especially with regards to graphics and multi-media. I can only hope.